#pragma once

#include "UnrealString.h"

struct Stringhash
{
public:
	FString text;
	int32 hash;

	Stringhash();
	explicit Stringhash(FString setText);
	Stringhash(const Stringhash& sh);

	Stringhash operator=(const Stringhash& sh);
	inline bool operator==(const Stringhash& sh);
	inline bool operator!=(const Stringhash& sh);
	inline bool operator<(const Stringhash& sh);
	inline bool operator>(const Stringhash& sh);
};